AI Insights · Timothy · January 2023
Top 5 Boxing Games in Egypt Q4 2022: Performance Insights
Discover the performance trends of the top 5 boxing game apps in Egypt for Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing game apps in Egypt demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals key insights into the popularity and financial success of these games.
WWE Mayhem from Reliance Games showed a consistent pattern in weekly downloads, starting at around 3.2K in late September and seeing a gradual decline to about 1.7K by early December. However, a slight recovery was observed towards the end of December, with downloads reaching 1.9K. Weekly revenue peaked at $118 in the last week of October but generally fluctuated between $28 and $92 for the rest of the quarter. Active users saw a decline from 6.7K in late September to around 3.7K towards the end of November, followed by a modest increase to nearly 4K by the end of December.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a downward trend in weekly downloads, starting from 428 and dipping to 196 by late November. A recovery phase was noted in December, with downloads rising to 323 by the end of the month. Revenue fluctuated, peaking at $94 in mid-November and then stabilizing around $52 towards the end of the quarter. Active users mirrored the download trend, decreasing from 1.7K in late September to approximately 1K by late November, before rising to 1.3K by the end of December.
Real Boxing 2 from Vivid Games S.A. saw a significant surge in weekly downloads in early October, reaching 6.8K, but experienced a steep drop to around 1K in mid-October. The downloads continued to decline, stabilizing around 300-400 towards the end of the quarter. Revenue remained relatively stable, peaking at $60 in late September and fluctuating between $22 and $57 for the rest of the period. Active users initially surged to 11.6K in early October before declining to approximately 1.9K by the end of December.
Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a steady but low download rate, starting at 543 in late September and dropping to 217 by late October. Downloads slightly picked up towards the end of the year, reaching 306. Revenue remained consistently low, with minor fluctuations, peaking at $34 in late October. Active users hovered around 1.5K in late September, dipping to about 1.1K by late October, and then stabilizing around 1.2K towards the end of December.
Slap Kings from Lion Studios exhibited strong performance in terms of weekly downloads, starting at 4.9K in late September and peaking at 7.4K in late November. Downloads remained robust throughout the quarter, ending at 6.5K in late December. Revenue was relatively stable, hovering around $23, with minor fluctuations. Active users showed a substantial presence, starting at 43.9K in late September, peaking at 46.9K in late November, and maintaining around 43.4K by the end of December.
For more detailed insights and data on the performance of these top boxing games, visit Sensor Tower.